KHAERANI, N.; NENSI, A. I. E. .; PRASANI, T. .; NIRWANA, N.; ASSAGAF, S. F. . INOVASI STEAM LEARNING MELALUI PERMAINAN TRADISIONAL BUGIS-MAKASSAR BERBASIS AUGMENTED REALITY SEBAGAI PELESTARIAN BUDAYA SERTA PENGUATAN LITERASI NUMERASI SISWA SMP. Advances In Social Humanities Research, [S. l.], v. 1, n. 12, p. 1–11, 2023. DOI: 10.46799/adv.v1i12.150. Disponível em: https://adshr.org/index.php/vo/article/view/150. Acesso em: 31 may. 2026.