Development
of Android-Based Learning Media Assisted by Appypie
Pythagorean Theorem Material
Siti Nurhayati1*,
Dori Lukman Hakim2
Singaperbangsa University, Karawang, Indonesia1*2
Email: siti.nurhayati17163@student.unsika.ac.id1*, dorilukmanhakim@fkip.unsika.ac.id2
Smartphones have influenced students' and teachers' information and communication, reduced student concentration and learning time. Interviews revealed that students preferred material presented via Android applications. This study aims to assess the feasibility of an Android-based learning media for the Pythagorean theorem, developed using Appypie, and to gather student responses. The research employs the R&D (Research and Development) method, following Thiagarajan's 4-D model: Define, Design, Develop, and Disseminate. Data collection involved interviews and questionnaires validated by experts and students. Results indicate the Android-based learning media is "very feasible," with media experts rating it at 80.77% and material experts at 94.44%. Student responses averaged 77.40% in small-scale trials and 76.80% in large-scale trials, both deemed "very feasible." The study concludes that the Android-based learning media for the Pythagorean Theorem is highly feasible and effective, enhancing student engagement and accessibility. It highlights the importance of integrating modern technology into education and suggests further innovations like animations and narrators to improve educational tools continually.
Keywords: Android-Based Learning, Appypie, Pythagorean Theorem Material
Introduction
In learning in schools,
mathematics has an important role in improving the quality of education
Technology-based learning
media has not been widely applied in schools even though currently technology
has developed rapidly, especially in the world of education
Learning media is made as
attractive as possible so that students easily understand a material. One of
the materials taught at the VIII junior high school grade level is the
Pythagorean theorem material
According to Appypie, it is one of the online app builder programs that
are already available on the internet
This research develops
Android-based learning media assisted by Appypie on
Pythagorean Theorem material for grade VIII Junior High School/MTS students.
This development only includes basic competency 3.6, which is explaining and
proving the Pythagorean Theorem and the Pythagorean Triple. Research is limited
to the stage of media development, feasibility tests by experts, and student
response tests. The problem formulation includes developing appropriate
learning media and determining the results of the student response test to the
media.
The research aims to
discover the development of appropriate learning media and students' responses
to it. The benefits of research for students are that it facilitates the
repetition of material and increases interest in learning; for teachers, it is
a reference and knowledge in utilizing technology; and for researchers, it adds
knowledge and motivation for innovation. The resulting product is an
Android-based application with a ".apk"
format containing developer profiles, user instructions, KI/KD, subject matter,
learning videos, and quizzes. The material includes the meaning of Pythagoras,
the type of triangle, and the Triple Pythagoras.
Research Methods
This study uses the Research
and Development (R&D) development method to produce Android-based learning
media products on Pythagorean Theorem material for grade VIII Junior High
School/MTS students. The development model used is a 4-D model (Define, Design,
Develop, Disseminate), which has been modified to 3-D due to time, energy, and
cost limitations. This model was developed by S. Thiagarajan, Dorothy S.
Semmel, and Melvyn I. Semmel. The result of this development method is a
learning media product, and its effectiveness is evaluated.
The object of this research
is an Android-based mathematics learning media assisted by the Appypie application. This media was developed to help
students understand and prove the Pythagorean Theorem and the Pythagorean
Triple. The data sources in this study consist of two types, namely primary
data and secondary data. Primary data was obtained from the validation of media
experts and material experts as well as student responses to the developed
learning media. Secondary data were obtained from the literature relevant to
this study.
The population in this study
is grade VIII students of SMPN 2 West Karawang. The research sample was
determined using the purposive sampling technique. Expert validators consist of
media experts who have experience in Android application development and
material experts who are mathematics teachers at SMPN 2 West Karawang. The
trial was carried out in two stages: a limited trial involving 5 students and a
further trial involving 8 students.
The data collection
techniques used in this study include questionnaires and interviews. The
instruments used are media expert validation sheets, material expert validation
sheets, and student response questionnaires. The validation questionnaire of
media experts and material experts is used to assess the feasibility of
learning media from the aspects of display, programming, and content of the
material. Student response questionnaires are used to assess the efficiency,
ease of use, and level of practicality of the media.
Data analysis was carried
out by calculating the percentage of scores from the validation and student
response questionnaires using a formula adapted from Riduwan
(2010). The average score percentage is then categorized into the following
eligibility criteria: 0-25% (Not Feasible), >25-50% (Less Feasible),
>50-75% (Feasible), and >75-100% (Very Feasible). Learning media is said
to be feasible if the average score of the validation questionnaire and student
response is >50%. By using this research method, it is hoped that
Android-based learning media can be produced that is feasible and effective in
helping students understand the Pythagorean Theorem. Validation from experts
and student responses provides a solid basis for product revision and
refinement before it is implemented more broadly.
Define Stage
Analisis Awal (Analysis Front-End)
The activity was carried out
at this stage by conducting interviews with grade VIII mathematics teachers and
students to find out the problems faced in the learning process at school. Based
on the results of interviews with mathematics teachers attached to Appendix
C.1, it is known that in the learning process at the school, Android-based
learning media assisted by appypie has never been
used. In addition, students also experience difficulties with the Pythagorean
theorem material. One of the problems faced by students is constrained in the
form of symbols such as the upright side and the oblique side. To overcome
this, math teachers can try other methods or applications so that students can
understand the symbols in the Pythagorean theorem. Therefore, it is necessary
to develop an Android-based learning media assisted by appypie,
Pythagorean theorem material called Math Pyppie
(Pythagorean Appypie Mathematics).
Learner Analysis
Analisis Konsep
(Concept Analysis)
The concept analysis at this
stage is to determine KI (Core Competencies) and KD (Basic Competencies) based
on the results of teacher interviews. The development of Android-based learning
media is assisted by appypie to help students
understand the Pythagorean theorem material. In this section, the KI and KD
that have been planned and sorted are as follows:
a.
Material :
Teorema Pythagoras
b.
Sub Materi : Definition of Pythagorean Theorem,
Types of triangles, Pythagorean Triple
c. Basic
Competencies : 3.6 Solve and prove
Pythagorean theorem and Pythagorean triple
Analysis Tugas (Task Analysis)
The next stage after the
concept analysis is the task analysis. At this stage, it is the result of
analyzing core competencies, which are then described as indicators. This stage
analyzes the student's main tasks so that they can achieve minimum competence
and the material can be accepted by students.
Specifying Instructional Objectives
This stage is the result of
combining concept analysis and task analysis. The activity carried out is to
formulate indicators so that the results of this stage are indicators that are
in accordance with the 2013 curriculum and refer to basic competencies.
Design Stage
Penyusunan Tes
(Constructing Test)
At this stage, the
researcher starts by preparing the material that will be displayed in the
learning media. Create flowcharts and storyboards as the initial design of the
app.
Media Selection
This learning media is Android-based,
which is expected to make it easier for students to learn mathematics.
Android-based learning media is developed using Pythagorean theorem material.
Format Selection
At this stage, the goal is
to formulate an Android-based learning media design with the help of the appypie program for Pythagorean theorem material. This
stage has several components, including menu features, backgrounds, and
learning videos. In the selection of this format, there is software that the
researcher uses to help create Android-based learning media assisted by appypie, namely PowerPoint 2016 and Adobe Illustrator.
PowerPoint 2016 software is used by researchers to create learning videos, and
Adobe Illustrator is used by researchers to create button features,
backgrounds, and application logos. While the appypie
software is used by researchers in preparing this Android-based learning media,
the researcher's consideration in choosing this software is because it has a
variety of complete features and is easy to use for making these teaching
materials.
a.
Font
The typeface used
by the researcher in the creation of this appypie-assisted
Android-based application uses several typefaces, and its use lies in different
parts, namely:
Table
1. Font
|
No. |
Font |
|
1 |
Comic Sans MS |
|
2 |
Timen New Roman |
|
3 |
Cambria Math |
|
4 |
Constantia |
b. Background Color
For the
background color, the author uses only one color, namely light blue, as shown
in the following documentation:
|
|
|
|
c. Icon



The icons
used in the application that the researcher developed on each button and the
description were made by the researcher himself using Microsoft Word software.
Picture 1. Icon
Display on Menu
d.
Learning Videos

The
Learning Video that the researcher uses is a video created with the help of
PowerPoint 2010 software, a template from slidesgo.com, and recorded to make a presentation
video, so the copyright fully belongs to the author.
Picture 2. Learning Videos on the App
Initial Design of Learning
Media
All parts of the product,
such as materials, backgrounds, button features, and learning videos, are
collected and presented in the media. The initial design of Android-based
learning media was based on the subject matter of the Pythagorean theorem, in
which the core material and problem descriptions must be mastered. There is a
learning video that is expected to help learn the Pythagorean theorem. This
presentation design is packaged in an Android application, the majority of
which are now the primary needs of humans.
Development Stage (Develop)
Results of Creating a Math Pyppie
Application

Figure 4. Application
Home View
On the initial display, the
name of the application is Math Pyppie. To display
the main menu display takes a few seconds on the initial display. More details
can be seen in the following picture:

Picture 3. Application Menu Display
The main menu display consists of 6 menus, namely, developer profile, instructions for use, SK/KD, videos, sub-material, and math quizzes. The "Developer Profile" menu aims to display Appypie's learning media creators. The Developer Profile menu looks like the following image:

Picture 4. Math Pyppie Profile Menu
Display
The
"Instructions for Use" menu is displayed as a guide on how to use the
math Apyppie application, as shown in the following
image:

Picture 5. Display of the Instruction Menu
The KI/KD Menu describes
Core Competencies (KI) and Basic Competencies (KD). It looks like this.

Picture 6. SK/KD Menu Display
The
"Video" menu contains a learning video consisting of a video of the Pythagorean
theorem. It is divided into 2 parts that are expected to make it easier for
students to learn. The video menu looks like this.

Picture 7. Video Menu Display
The "Sub Material"
menu contains a description of the material, including submaterials,
including the definition of the Pythagorean theorem, the type of triangle, and
the Pythagorean triple. The following is a description of the submaterial.



Figure 8. Material Menu Display
The last menu is the
"Mathematics Quiz" menu; on this menu, there are 10 quizzes that are
given for 15 minutes. Mathematics quizzes are only used to support students'
responses to using appypie-assisted learning media of
Pythagorean theorem material.

Picture 9.


Math Quiz View
Picture 10. Display of Mathematics Quiz Presentation
After the creation of this
learning media is completed, it is then given to media experts and material
experts with the aim of providing an assessment of the product developed
according to its use. The questionnaire used in the assessment of experts is made
based on aspects and adjusted to the needs of the assessment. The questionnaire
also provides a place to provide criticism and suggestions for product
improvements or revisions.
Validation
Media Expert Validator Results
Android-based learning media
assisted by appypie on Pythagorean theorem material
needs to be assessed by media experts first before being given to students. The
validator of media experts is Irnin Agustina Dwi
Astuti, M.Pd, a lecturer at Indraprastha University.
This media assessment prioritizes the aspects of presentation and display. The
following is a table of the results of the validation of media experts:
Table
2. Media Expert Validation Results
|
No |
Statement Items |
Percentage (%) |
Criterion |
|
1 |
The choice of typeface is right |
75 |
L |
|
2 |
Font size according to the composition of
the display |
75 |
L |
|
3 |
The image/video has a good display |
75 |
L |
|
4 |
The app's appearance is boring and
unattractive |
100 |
SL |
|
5 |
The typeface used is difficult to read |
75 |
L |
|
6 |
Videos can play well |
75 |
L |
|
7 |
Images/videos have poor display quality |
75 |
L |
|
8 |
The application is not slow in operation |
75 |
L |
|
9 |
The font size is too small to read |
100 |
SL |
|
10 |
The background color is the same as the
text color |
100 |
SL |
|
11 |
Attractive app view |
75 |
L |
|
12 |
Background does not interfere with
readability in writing |
100 |
SL |
|
13 |
Video can't play |
100 |
SL |
|
14 |
In-app content sometimes takes a long time
to open (stable connection) |
75 |
L |
|
15 |
Easy-to-use app |
100 |
SL |
|
16 |
Too much content, text, images, or videos |
75 |
L |
|
17 |
Easy to choose the material presentation
menu |
75 |
L |
|
18 |
The file size of the app is not very large |
75 |
L |
|
19 |
The composition of many images, text, and
videos is balanced |
75 |
L |
|
20 |
The menu is difficult to reach when it
comes to choosing |
75 |
L |
|
21 |
Instructions for use are well explained |
75 |
L |
|
22 |
The use of terms, symbols or icons is
appropriate |
75 |
L |
|
23 |
Still experiencing confusion in operating
the application |
75 |
L |
|
24 |
Operation of the application requires
special expertise |
75 |
L |
|
25 |
There are still many terms, symbols, or
icons that are not appropriate in the selection |
75 |
L |
|
26 |
The app is large so it requires a large
storage space |
75 |
L |
|
Average percentage (%) |
80,77% |
||
|
Criterion |
Highly Worthy |
||
Based on the table, the
results of the assessment from the overall media experts were 80.77% with very
feasible criteria. In addition to the assessment with the statements that have
been presented, validators can also provide criticism, suggestions, or other
inputs for the product to be used as a reference or basis for improving the
product developed. In this case, the product developed needs to be improved
according to the input provided by media experts. The following are the results
of suggestions and inputs from validators:
Table
3. Enter Media Expert Validation
|
Validator |
Critique/Input |
|
Irnin Agustina Dwi
Astuti, M.Pd. |
1. Writing fonts
on the material menu needs to be given a background. 2. The video start
menu display has been improved to 1 line |
Based on the input provided
by media experts, the researcher revised the learning media developed.
Material Menu
Based on the input provided
by the media expert, the font writing on the material menu needs to be given a
background so that it looks neater. Here is the display of the revised results
on the material menu.
Menu Video
The next input given in the video menu is to
improve the appearance of the video's initial menu, which was initially two
lines into one line. The "Youtube" writing
display has also been improved to red. The video menu display is as follows.


Picture 113. Comparison of Video Menu Views
After the product
has been developed and revised, an assessment is carried out by material
experts.
Material Expert Validation Results
The SMPN 2 West Karawang
mathematics teacher, Mr. Wendi Rosandi, M.Pd, assessed material experts. Material experts validate
the feasibility of material experts whose sub-material is contained in the
product. The goal is to obtain information, input, and responses regarding the
feasibility of the product used in learning. The table of the material experts'
assessment results is as follows.
Table
4. Material Expert Assessment Table
|
No. |
Statement Items |
Percentage (%) |
Criterion |
|
1 |
The material is in accordance with the
existing basic competencies |
100 |
L |
|
2 |
The material presented is clear |
100 |
L |
|
3 |
Images/videos are appropriate to clarify
the material presented |
100 |
L |
|
4 |
The material presented is difficult to
understand |
75 |
SL |
|
5 |
Presentation of sequential material |
100 |
L |
|
6 |
The image/video is not clear enough to look |
100 |
L |
|
7 |
The media used is in accordance with the
material to be delivered |
100 |
L |
|
8 |
Examples are considered inappropriate to
explain the content of the material |
75 |
L |
|
9 |
The content of the material in the
application has not met the demands in the basic competencies |
100 |
SL |
|
10 |
The material presented was confusing
because it was not in order in the delivery |
100 |
SL |
|
11 |
The discussion of the material is in
accordance with the development of the cognitive level of students |
75 |
L |
|
12 |
The content of the material in the
application is not in accordance with the learning objectives |
100 |
SL |
|
13 |
Examples according to the material
presented |
100 |
SL |
|
14 |
The material to be delivered is considered
inappropriate with the use of media |
100 |
L |
|
15 |
Images/videos complicated the understanding
of the material |
100 |
SL |
|
16 |
The content of the material is in
accordance with the learning objectives to be aimed at |
100 |
L |
|
17 |
The image/video is of good quality |
75 |
L |
|
18 |
The content of the material is difficult to
understand |
100 |
L |
|
Average percentage (%) |
94,44% |
||
|
Criterion |
Highly Worthy |
||
The finished product is then
continued with validation by material experts. The assessment of this material
expert has two aspects: presentation and content. It consists of 18 statements
that cover these two aspects. From the table above, the results of the
assessment of material experts were obtained, namely 94.44%, who met the
criteria of being very feasible.
Validators can assess the
products developed and provide feedback and input on the learning media
developed. The results of the validator input can be a basis for revising
learning media products. The following is input/comment from material expert
validators.
Table
5. Enter Material Expert Validator
|
Validator |
Enter/Comment |
|
Wendi Rosandi,
M.Pd |
1. Very good
application nowadays, highly recommended for other subject matter |
Based on these
inputs/comments, there has been no revision from the material expert validator,
so the product has been developed. If the revision of the results of the media
validator has been completed, the researcher will move to the next stage, which
is to provide a response questionnaire to students to find out the students'
response to Android-based learning media assisted by appypie.
Limited Trial
This limited trial is a
trial conducted with a small group. The small group trial here is a trial given
to 5 students. This trial was held on April 19, 2022. The trial given to 5
students involved grade VIII students of SMPN 2 West Karawang. The small group
trial aims to determine the response of students to Android-based learning
media assisted by appypie theorem material as a
result of the small group trial as follows.
Table
6. Limited Student Response Results
|
No. |
Student |
Total Score |
Maximum Score |
Percentage (%) |
Criterion |
|
1 |
P1 |
85 |
104 |
82% |
SL |
|
2 |
P2 |
75 |
104 |
72% |
L |
|
3 |
P3 |
80 |
104 |
77% |
SL |
|
4 |
P4 |
82 |
104 |
79% |
SL |
|
5 |
P5 |
80 |
104 |
77% |
SL |
|
Total Percentage of All Respondents (%) |
387% |
||||
|
Average Percentage (%) |
77,40% |
||||
|
Criterion |
Highly Worthy |
||||
Table 7. Enter Student Responses
|
Student |
Enter/Comment |
|
Aulia Salamah |
1.
"I think the application is very helpful and
easy to learn in working on the Pythagorean theorem, but my suggestion is to multiply/vary
the questions again so that we can better understand the Pythagorean
concept." |
Based on the results of
students' responses to Android-based learning media assisted by appypie, Pythagorean theorem material in a limited test
product trial with a limited number of statement items of 18, the results of
the criteria were obtained, which were very feasible with an average percentage
of 77.40%.
Wider product trials
The next trial is a
large-scale trial with a total of 8 people. This trial was carried out after a
small group trial. Wider or large-scale trials are carried out online because
they are adjusted to learning conditions during research that is still being
conducted online. A wider product trial was carried out on April 28, 2022. The following
are the results of the large-group trial:
Table
8. Wider Student Response Results
|
No. |
Learners |
Total Score |
Maximum Score |
Percentage (%) |
Criterion |
|
1 |
P1 |
75 |
104 |
72.12 |
L |
|
2 |
P2 |
79 |
104 |
75.96 |
SL |
|
3 |
P3 |
87 |
104 |
83.65 |
SL |
|
4 |
P4 |
74 |
104 |
71.15 |
L |
|
5 |
P5 |
69 |
104 |
66.35 |
L |
|
6 |
P6 |
80 |
104 |
76.92 |
SL |
|
7 |
P7 |
84 |
104 |
80.77 |
SL |
|
8 |
P8 |
91 |
104 |
87.50 |
SL |
|
Total Percentage of All
Respondents (%) |
614,42% |
||||
|
Average Percentage (%) |
76,80% |
||||
|
Criterion |
Highly Worthy |
||||
Table 9. Include a broader Student Response.
|
Student |
Enter/Comment |
|
Safitri Assyfaa Afifah |
1."In my
personal opinion, the application is quite good. The selection of words and
sentences that are quite easy to understand in the application helps in
understanding the material regarding the Pythagorean theorem." |
The results of
the wider product test were obtained with an average percentage of 76.80%.
Therefore, the results state that students' response to Android-based learning
media assisted by appypie is very feasible to be used
in learning.
Development
of Android-Based Learning Media Assisted by Appypie
Pythagorean Theorem Material
The research
conducted aims to produce an Android-based learning media product assisted by appypie Pythagorean theorem material. In addition, the goal
is to find out the students' response to the product developed. Android-based
learning media assisted by appypie on Pythagorean
theorem material is used with internet access. This product can be contained in
a smartphone. This is a form of utilizing technology optimally in the learning
process that can be used anywhere. The use of technology in the world of education,
such as smartphones, which are used as learning media, can improve education.
The stages that have been passed by researchers to develop learning media
products as a process that must be carried out for research have been carried
out. The process and stages consist of the validation of media experts and material
experts. After going through this stage, it produces an assessment that states
whether the researcher can continue the research or needs improvements in the
product before continuing the trial with students. The results of the
assessment and improvement from the experts were followed by small-scale
student trials and then large-scale trials.
This study uses
the R&D (Research & Development) research method with Thiagarajan's
research model or procedure, namely the 4D development model (Define, Design,
Development, Disseminate). According to
the 4D procedure, the initial stage in research is the definition stage. This
stage conducts pre-research at SMPN 2 West Karawang by paying attention to students'
character, the media used, and so on.
Facts in the
field based on the results of interviews on the needs of students and
mathematics teachers in grade VIII in pre-research at SMPN 2 West Karawang were
obtained. The learning resources used in the school were only package books and
learning videos through YouTube, and learning was carried out online via Zoom.
With this, students have a poor response to mathematics material.
Furthermore, the
researcher conducted a needs interview with students with 10 questions. As a
result, the researcher obtained information that students prefer to learn if
the media used is in the form of an application. This is because it makes
students more fun in using mathematics learning media in the form of Android
applications. This also supports the number of students who already have
smartphones so that they can easily use mathematics learning media in the form
of Android applications. It is hoped that the existence of learning media in
the form of applications can be used optimally in learning so that students
have an interest in learning mathematics anywhere.
The next stage is
design or design. In this stage, the researcher designs the product according
to the results of the needs analysis obtained previously during the initial
stage of the research. This stage produces instruments in the form of
questionnaires of media experts, material experts, and student responses. The
questionnaire of media experts and material experts aims to determine the
feasibility of the product developed. Questionnaires are given to students to
find out their responses to learning media or products that have been
developed.
This Android-based
learning media, with the help of appypie Pythagorean
theorem material, is a mathematics learning media or product developed in this
study. The material used is the Pythagorean theorem material, which is limited
to the sub-material of SMPN 2 West Karawang grade VIII. Learning media in the
form of applications have their own characteristics that are felt to be fun for
students.
Next is the
development stage. After designing the product, the next step is to make the
product based on the previous design.
Designs that help Microsoft PowerPoint software, Microsoft Word, and online
templates, which have been made in the form of menus or application icons that
are designed according to the results of the interview needs, are put together
into a mathematics learning media product that has been completed with the help
of appypie and is ready to be given to media experts
and material experts. This application consists of (1) Profile Menu, which is
the researcher's personal data, (2) Usage Instructions Menu, in which there is
a description of how to use the application, (3) KI/KD Menu, in which there is
a description of basic competencies and core competencies, (4) Video Menu, and there
are two learning videos, namely the Pythagorean theorem sub-material, (5)
Sub-Material Menu, there is a Pythagorean theorem sub-material, (6) Math Quiz, a math quiz consisting of 10
questions with a completion time of 15 minutes.
After completing
the creation of Android-based mathematics learning products or media, then the
product is validated by media experts and material experts. The validation aims
to obtain input and responses from media experts and material experts. The
selection of validators is determined according to their expertise in the
field.
Validation is
carried out by media experts. The results of media experts' input then become
product improvements. Furthermore, an assessment is given to determine the
feasibility of the product developed. The average percentage result from the
assessment of media experts is 80.77%, with the criteria of "very
feasible.” Meanwhile, the assessment of material experts is an average
percentage of "94.44%" with the criterion of "very feasible."
Based on the results of the stages that have been carried out by the researcher,
the final result of this study is an Android-based learning media assisted by appypie. Pythagorean theorem material is suitable for use
in learning. The presentation of learning media in the form of applications can
make it easier for students to learn anywhere. In addition, the learning media
is equipped with learning videos and Pythagorean theorem sub-material so that
there is a positive response to the learning media in the form of applications.
In line with the results of research conducted by learning media, appypie is very feasible or effective for use in learning
Test Results and Student
Responses
The existence of
the Covid-19 pandemic encourages teachers to improve their skills in designing
technology-based learning. In designing an Android-based design or learning,
you need a tool or a media that can make it easier for students to learn. Appypie is one of the platforms that allows editors or
creators to create an application easily without having to code. With appypie, you can use its features it, one of which is such
as entering materials and learning videos. Of course, the features can make the
learning process easier for students, especially the Pythagorean theorem.
The findings
obtained by the researcher showed that Android-based learning media assisted by
appypie Pythagorean theorem material is a new thing
in schools. After validating media and material experts, the researcher then
provides a response questionnaire to the students. At this stage, it consists
of two trials, namely a limited test of 5 students and a wider product trial
consisting of 8 people. In these two trials, student response questionnaires
were given online via WA (WhatsApp) with a Google form. The results of the
student response in the limited trial stage were an average percentage of
77.40%, with the criteria for student response to be very feasible. Then for
the results of the students' response in the wider trial or actually the
average percentage is 76.80% with very feasible response criteria. This is in
line with research conducted by (Hidayati, 2021)
entitled Development of Android-based Learning Media using Appypie
on Trigonometry Equation Material, concluding that learning media using appypie is very feasible and effective to be used in
learning.
Conclusion
Based on the results of the
research on the development of Android-based learning media assisted by Appypie on the Pythagorean Theorem material, it can be
concluded that this study successfully uses a 4D development model (Define,
Design, Develop, and Disseminate) with the stages of definition, design,
development, and dissemination that have been completed. The results of the
product assessment showed that the learning media received an average
percentage of 80.77% from media experts with the criteria of "very
feasible" and 94.44% of material experts with the criteria of "very
feasible". The response of students also showed very decent results, with
a percentage of 77.40% for small-scale trials and 76.80% for large-scale
trials. For further development, it is hoped that Appypie's
Android-assisted learning media can be equipped with animations and narrators
in videos to increase the effectiveness of technology-based learning. This
research still has shortcomings and limitations, so it is hoped that the next research
can add more material.
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Siti Nurhayati, Dori Lukman Hakim (2024) |
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First publication right: Advances in Social Humanities Research |
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